This dimension of digital competency involves integrating adapted digital tools to meet a wide range of needs. To do this, you should begin by asking yourself the following questions:
- What are my needs?
- What are my students’ needs?
Next, think about what tools and strategies you’ll need to adopt, taking into account any cultural, physical, technical, and economic constraints.
The aim is to promote inclusion by ensuring that everyone, including students with disabilities or learning difficulties, can participate fully in learning activities. This is in line with the pedagogical principles of universal design for learning (UDL), whereby right from the activity planning stage, teachers should be thinking about how to provide the means or tools that will optimize learning for everyone and remove barriers.
There are myriad ways to use digital tools to support learning. However, teachers can only do so if they are well versed in a variety of tools and their pedagogical potential, as this knowledge is necessary to be able to use them effectively and make recommendations.
Here are some examples to help you visualize how to apply this dimension as a teacher:
- Allowing students with learning difficulties to use software tailored to their needs (e.g., assisted reading, translation applications for recent immigrants, text accessibility functions)
- Evaluating the digital tools at your disposal and choosing the one best suited to your specific needs (e.g., making a presentation, creating a poster, devising a questionnaire)
- Giving a student who has just moved to Canada access to a translation app so they can communicate and participate in class
Its application from a student’s perspective is more or less the same. Take the following examples:
- Using software features to maximize comprehension and learning (e.g., checking the definition and usage of certain words via Antidote or Usito [French only])
- Using software like WordQ and Lexibar to complete the same learning tasks as other students, even if they have learning difficulties
- Evaluating and choosing the best digital tools for both their needs and the task at hand (e.g., preparing an oral presentation, making a video, creating a geometric drawing)