To effectively teach problem-solving with digital technology, you must give students challenges with real-world applications that interest them. Your role is to provide guidance and encourage them to explore, collaborate, and creatively use digital tools to come up with innovative solutions. The goal is to make students more autonomous and prepare them to solve the complex issues of our modern times.
There are countless resources to help you teach this dimension, ranging from simulation platforms and data visualization tools to activities based on real-life scenarios:
- Use visual programming platforms like Scratch or Blockly to introduce students to problem-solving through game creation and interactive animation.
- Explore interactive simulations that allow students to experiment with science and math concepts and solve problems by manipulating variables:
- Introduce data visualization tools like Google Sheets or Tableau Public to help students analyze real data and draw conclusions to solve real-life problems.
- Organize educational robotics challenges with tools like LEGO Mindstorms and VEX Robotics to encourage students to design and code solutions to movement or manipulation problems.
- Use project management platforms like Trello and Asana to organize the steps involved in solving complex problems and promote collaboration among students.
- Plan creative design activities using digital whiteboards like Miro or Mural that enable your students to brainstorm, create mind maps, prototype solutions, and gather feedback.
- Boost your students’ motivation and engagement by encouraging them to sign up for online coding and problem-solving competitions, such as Desmos (French site), CodeCombat, and Bebras.
As a teacher, there are a multitude of available tools to use digital technology for problem solving. Here are just a few:
- Kreo Consumes for a Sustainable Future! challenge using ScratchJr. For preschool, lower elementary, and special education students. More advanced Kreo challenges are available here.
- AI for the Oceans: Students clean up oceans by training AI to detect waste. This activity teaches students about training data and biases, and how AI can help solve global problems. For Grade 3 elementary students and up.
- Mathigon and Polypad offer online activities and games for visualizing and practising math concepts. For all grades.
- MAT-5173 Lieux géométriques : Où sommes-nous exactement? (in French): A learning activity on geometric representation in a fundamental context using Geogebra. For Secondary V students.
- Micro:bit race car (in French): An ST-EST energy performance activity where students determine the energy yield, potential energy, maximum speed, and kinetic energy of a race car as it moves along an inclined plane. For Secondary IV students.
- Micro:bit automated greenhouse project (in French): Students use coding and the Micro:bit micro remote to control experimental parameters that could affect the growth of selected plants. For Secondary I to V students.
- Use digital technology to solve deconstructed math problems with your students. For all grades.